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What SOL has been and what it is now

  • Q'own Lam Son
  • Sep 27, 2016
  • 4 min read

Sex sells, like A LOT! You put depictions of sex in a game, it can increase it's replay-ability, it's fun, it's realism, and it's superficial value in the eyes of consumers, however this will be a free to play game, and will be funded via crowdfunding. If you look at the total amount of revenue porn games rake in it is a lot, that is a proof of concept that some modicum of sexual content does make a difference in the eyes of people.

We were getting into a discussion in the team about how I decided to make ordinarily straight married characters, single and of abnormal gender and orientation, kinda at random, since a lot of this is derivative of my actual books I have written, I wanted it to be more mutually inclusive to people of different types of people.

The first story we were going to write was called, "As God Intended" which was about a man born with brittle and twisted up bones, born to never walk, talk normally, to never date, to never be normal, and his parents would watch the olympics and laughs as the announcers talked about a cross dressing olympian who was caught, and people caught doping, and the main character sees no problem, is trying to be more than what you are, and his parents would say, "It is what god intended", and he hates that, and he wants to be a normal person like everyone else, and his story is to go and do that, through many surgeries and to die happy and normal, and his attempt at suicide and his motivation to keep being better through steroids and to be his idea of perfection puts him in an asylum where he meets the main characters, the war criminals, the genetically enhanced supermen. The main theme of the game is what it truly means to be perfect yet remain a human, to reach for limits, and to be more than what you are.

It is emotional, that is the intended effect of course, but it is designed to make you think and feel about the characters.

So sex is allowed, but mostly by playing as a non-main character, or through voyerism, or indirect sexual acts, or heavy petting and kissing, but not actual sex when it comes to the main characters, except in dream sequences, then all bets are off and you do as you want.

So I would want sex to have a story element to it, not just sex....because....sex, but sex to serve a narrative.

So for now we are kinda taking steps to ensure our art direction and we are storyboarding scenes to plan for how they will be acted out and conducted. I don't know how to fit sex into the game's demo, dream sequences feel like such a cop-out, however I can think of a few ways to insert it, probably through voyeurism, we will see, however the reason I say that is because the demo is the main selling point. It is the marketing tool for everything. I want to be able to hire people on the team and pay them for their work, I want motivated people who work for the money as much as for the love of the game, and it will pull in more skilled individuals. So I don't have to be the one who designs the websites, who makes the concept art, who makes all of the fonts, and hires on people for the project, it takes up all of my free time and I am a traveling Wind Turbine Technician, so my time is not all that available, but I don't have time to quit on this project I'd NEVER quit, I spent too many years working on this and I love it. I'd have it no other way, I have been on other indie teams, and 'nine-times-out-of-ten', they always fail, and they are always ran by someone who wants to make a game and insert the story and characters into it later, I am guilty of a lot of mistakes like that and have changed my entire approach so that we design the story, the characters, the art, the music, sound effects, marketing, and then we make the game. Marketing is half the battle actually. If you do not have a good presentable game, you will not draw in people. I have learned a lot and made tons of mistakes but I never quit and learned from them. The biggest problem, is not listening to the silent errors, and not taking criticism as well as letting your team control you. Once your team controls you, it's over. You have to be firm about some things. If I want a cool major character to be gay, but also be a war hero, secretly married to his wife, and to struggle with self-hate, secrecy, and fighting your emotions about loving someone, then I will do that if it adds to the story.

Since the game is also in the military we will cover the topic of rape on all sides of the 'gender-rainbow'(HAHA!) I want emotion to be a big selling part, I want to cover difficult themes, I don't want this to be just a game, I want it to be an experience...a view through a lense into a different world. Not to have characters who are this or that, just to cross them off the list and say we are a diverse game, I want to explore those worlds and that diversity, and go in depth. Plus bad press is good press, but the point of the game is to serve as a metaphor for how diverse we are as a species, and our struggles kinda, as well as history. Since the overmen are a metaphor for a lot of groups throughout history who dominated, or were dominated. I planned this story out for years.

When I was writing I was looking online for writing tips and one of them was, "write what you don't know, and learn it, write about it because you don't want to write about it and try to understand and accept it." (CHANGED MY LIFE, and my stories.)

That was a little bit about me and the project.


 
 
 

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